POV-Ray : Newsgroups : povray.animations : NlogN or LogN Time ? : Re: NlogN or LogN Time ? Server Time
26 Jun 2024 14:32:18 EDT (-0400)
  Re: NlogN or LogN Time ?  
From: P P
Date: 28 Dec 2003 21:08:33
Message: <3fef8ca1@news.povray.org>
Cheers, im making myself confused, what im trying to do is make a rotor
blade look like its blurred from a standing start, just getting the math
slightly screwed up.

"Christopher James Huff" <cja### [at] earthlinknet> wrote in message
news:cja### [at] netplexaussieorg...
> In article <3fef823f@news.povray.org>,
>  "P P" <pet### [at] top99freeservecouk> wrote:
>
> > Hi I would like to have an animation with NlogN or LogN time spell, this
> > concerns the spinning of a rotor blade, ive tried a couple of ways but
seem
> > to be making a complete cock up each time, ny ideas ?
>
> "time spell" == "time scale"? You want an animation that progresses in
> logarithmic time, going slower as time goes on? You don't seem to be
> talking about algorithmic complexity...
>
> Try "ln(N + clock*N)" wherever you would use "clock". The "1 +" starts
> you off at the point where time is traveling at the "normal" rate, N
> determines the scale used. To make things easier to manage, assign it to
> a variable named something like LClock.
>
> --
> Christopher James Huff <cja### [at] earthlinknet>
> http://home.earthlink.net/~cjameshuff/
> POV-Ray TAG: <chr### [at] tagpovrayorg>
> http://tag.povray.org/


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